The Founder

I can not remember being so angry at a film in my whole life. And I am sure I am not alone with may thoughts about this films.

If someone has to sum up the film in on scentence it would be something like "The founder is the real story of how the today in the whole world known fast food chain started out". Especially the first scenes where the brothers who founded the first McDonald's are introduced and where it is shown how they perfected their ideas and never gave up even after some failures are really good. But that scenes include pretty much all the positive felling the film gives the audience.

War Cube

Its not easy being a cube and being a war cube is even worse, but you know what is the worst of all, that you are sent back to an old kingdom, Your Old Kingdom! By mister I am so funny narrator and everybody knows you and that you were the king. But given the fact that in this kingdom everyone is a cube and the fighting makes great fun and the fact that you are kind of a king, even if your mighty kingdom is run down by barbaric red cubes, it is not that bad.

That is kind of how the game of war cube starts, a small little combat game full of humor and all kind of medieval stuff. As already stated the game has good humor but I see the danger of this element becoming too powerful. In this state of the game the humor is hold back to an agreeable amount but if the game is going to define itself just through its humor, I may have to give it a bad review in the future.

Prison Architect


I am an architecture student so when i found out this game existed I immediately bought it because İ said architect and I wanted to become an architect. And I was astonished the core game mechanic combines perfectly with some thoughts and processes of an architects design work. For example the designing of the user’s movements how and when they move where and way and which corridors are more often used and which corridors are dead corridors. Or the main usage design and zoning which leads to deciding which areas are going to be prisoner free and which are going to be for visitors and then of course this zones need to be more secured and easier accessible, but also richer furnished and so on. All together it can be played as the simplified and fun added version of how an architect really works and achieving this alone is a huge success in my opinion.


Age of war 2

Age of war 2 works the same as the first part of the game as Age of war 2 fully transports the good working age change system from age of wars. With fully new 7 stages the game has definitely evolved. Factions like the Egypt, Spartans and fantasy elements in the medieval stage are added. Which all together give the game a good, improved, new look.

Sadly the good balancing of the first part did not make it into the second part. All different difficulties can be won in about 4-5 ages. And it is not the point of balancing to give the computer players more resources and XP points. Better would have been to teach the computer players the key mechanics of the game like the upgrading system, the tank/anti-tank situation and the evolving mechanic.

Age of War

Age of war is the oldest browser game I could remember playing and it was awesome. But now a decade later I played it again to review it and I have to admit it is still awesome. But mainly due to the fact that the nostalgia feeling is to xxxx high. Still while playing it i found out that it is one of the best balanced strategy browser games of its kind.

But to start from the bottom Age of war is 2D, base strategy browser game where the aim is to recruit enough soldiers to destroy the enemy base on the other side of the map. To do this the player can chose between melee fighters, range units and tank type units. Throughout the game the ages change and while the player is fighting on dinosaurs and knights in the first part of the game in the later ages tanks and supersonic warrior take control over the battlefield. To give the player at least something to do apart from clicking the solider buttons, also special abilities are present which again change over time from an erupting volcano to an airstrike.

Tropico 3

The first few hours into Tropico 3 were difficult for me as a Tropico 2 veteran. Because in Tropico 2 the for this game tailor made pirate scenario was a great purpose giving and (building up economy) motivating part as ships need to be prepared and raids need to be organized. I felt a bit lost after the start into the new Tropico universe as I did not know what goal to go for and in what direction to develop my island.

A bit into the game I realized that this game has a good branching system according to different development opportunities on different island. Like farming and farm good development on big fertile islands, mining in the resource full islands, fishing and oil industry on island with a long shoreline. Moreover a good interconnection between different game mechanic like military, education and foreign relation is present.

The 3rd part of the series is still faithful to the Tropico charm where all your citizens have different names, backgrounds, needs, views and wishes. That makes the new electing system that more fun and makes it a good diplomatic addition to the game. Moreover the citizen happiness needs are again solved very well but I have to say that I feel the micro balancing was done better in Tropico 2.

Awesome Seaquest

Awesome Seaquest is a real time strategy and upgrade browser game where you have to fight you battels on the sea and upgrade your "Arch" to unlock new units, get money, get research points and dock your unused ships.
Especially the late game phase gets boring because of a balancing problem. That occurs If you have 20 ships up to level 8 and one or two repair bots (which you will have after about half the battels). Then you are nearly invincible and the game gets useless. But prior to that bad ending phase the upgrading, leveling, money and research points gathering system works quit well as it is motivating to see everything come together.

A better battel system would help the game a great deal as the battels either requires no user interaction at all or just the clicking of one button in the right time. Other than that the 90 seconds "battel-pause" system is well thought out and something new as I have not come across other games that use this system. Unfortunately also here no real brainpower is needed (which is but acceptable as it is only the technical money collecting part of the game). But all together that leads to a game with no tactical depth what so ever and the easiest straight forward tactic will win the game for you.

Kokowääh

I have to admit that I am emotionally quiet confused after this film and I started to write this review in the second I finished the film so i do not forget what I want to say. The problem now is that I feel I am not nearly good enough in writing to fully express what I think about this film but I have to try it.