The Great Tournament

The great tournament is a choice of game set in a low fantasy-medieval setting.

The writing, which is the most essential part of the game can be considered somewhat solid. The story has no real twist or any other kind of element that would stand out. The choices given to the player are medium in quantity and mostly do not posses the quality to make the decision a moral challenge for the player. I only relay had to think about what to do in 2 or 3 situations. The problem is that the players gets the feeling that no matter what choice he makes the story does generally continue on the same path. Many times it is also possible to play down all choices and see what happen which further increases the feeling that the choices are only partly influencal. Best example for this is the training before the tournament when you can train on all 4 fields instead of choosing only one or two.

The Greatest Showman

My main problem with the film is the main character of Barnum and it is not bad acting but bad writing what I am talking about. From the first moment on I could not put a tag on the motives of this character and as the film developed this only got worse.
It starts of pretty usual as a poor kid witnessing how he and his father are treated like dust, not happy with his status in the society but also not really sure why this social status is such a big deal. So Barnum ends up fantasizing, wanting to be more and looking forward to taking matters into his own hands.

Lords of the Realm 3: the game that should have been the addon to Lords of the realm 2

Lords of the realm 3 is mainly regarded as a unworthy successor of the 2 installment in the series. But I think a lot of this believe feeds from the situation that LOR 3 did not fulfill the high expectations set in it after the good work of the 2 title. Which does not mean that LOR3 is a bad game. This situation of unfulfilled expectations making it difficult to judge the game by its real value. A problem not present for this evaluation as I played LOR 3 before the 2 part.

Decision 2, Decision 3 and Decision medieval. Why sometimes "less is more" also applies to computer games

Mies van der Rohe a prominent figure in the modern architecture movement -a movement formed by the architects who desire to renounce the use of useless ornament and incorporate new emerged materials in their design- once claimed "less is more". From this origin the "less is more" statement found its way also in the daily used language of contemporary times (or at least in the German language) and in other forms of life-style like minimalistic living.
This statement also stands true for the decision online game and its sequels.
Decision plays in a small town overrun by zombies. The player takes on the role of a survivor who decides to become a one man army and wipe the city clean of the zombie hordes. To achieve this goal the character reinstalls towers which increase the safety of the area, recaptures factories which give resources and manually kills zombies in the dozens by handpicking some of the offered weapons and skills presented by the game.