Sword with Sauce

After the job of getting the traps to stick on the wall was done Vini only had one thing left to do. Make as much noise as he can. And after some seconds he heard people coming upstairs. Quickly hidden behind a corner and he could watch with excitement how the enemies fell into his trap and were taken out one by one.

In "Sword with sauce" the players starts by choosing a hand full of gadgets he wants to use in his next mission. These gadgets include known weapons as a gun, a shield and a bow, but also real film like gadgets for example a black hole grenade or see-through walls glasses. By combining the destructive and deadly power of these different gadgets the player has to take out all 35 enemies on the map. While in the missions the player can also pick up the weapons of his fallen victims.

With the help of great music, the usage of the different gadgets and rather dumb enemies the game succeeds in creating a very exciting atmosphere where you often think "wow that is an intense situation". As mentioned before a great asset of the game are the different gadgets which are designed quiet well and in a good amount of variety. Although the game has these good gadgets its also the part where, in my opinion the game could improve a great deal. Because every added gadget would give the game some 10 minutes more of fun game time. 

With the different gadgets the player also can create his very own play style in the game and even try out different tactics and systems every time he plays. This fact gives the game a great fun and casual playable ability.

Some negative points as for example the graphical presentation must be addressed to. As the people are drawn quiet ugly and the different levels look ale very sterile as there is for example no furniture in the different interior spaces, no plats or cars ore something else moving in the outside spaces.

I also see a opportunity of improvement in the controle menus as the circular "gadget selecting" menu is too unpractical. Another part where the game is improvable is the mode system as I can instantly think of 3-5 different modes that would be interesting for the game like a prison escape mode for example. 

But as the game is still in development it is in place to hope that the game will improve on this points as it is already a more than playable game. And I often found myself thinking "I could play 15 minutes of sword with sauce" which I most often did because it is good casual fun. 


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