
Captain Morgan is standing on his new frigate, because the "Pirate King" has ordered him to go on plunder in a heavy guarded Spanish region, the "caribbean islands". After the last man has fulfilled his gambling pleasure in the casino and the first mate finally came from the brothel , the sails could be set and the journey began. As Captain Morgan anticipated (not feared because what would a pirate be if he felt fear!) the journey was rather difficult and after 10 days on sea with only the never changing serration made of corn they Spanish armada took them by surprise and the newly made frigate joined the other wracks of former great ships on the bottom of the sea. Only Captain Morgan survived and swore to come back to the island where the new Rum Distillery was making the first bottles of rum and the Pastries were so delicious.
I often found myself supprised that I; was loudly singing to the soundtrack of tropico 2 which is phenomenal and is just a real great part of giving the caribbean, pirate, freedom, ANARCHY! feeling to the player. So lets dive into my review.
In " Tropico 2: Pirate Cove" the player gets into the role of a "pirate king". Only starting with a few pirates and some prisoners for the hard work, everything is in the hand of the player as the good interlink between different game mechanics gives grate variety of options and play style.
- Decide to let the prisoners be happy and satisfied their needs or let them bee unwelcome on the island and risk them running away and kill untrained pirates.
- Ask yourself the question if it is better to have happy pirates who survive a plunder and invest in their swordplay, canon, navigate ... Skills or use the pirates as disposable resource and let them go on a threatening plunder trip if they are to angry with you so they may "accidentally" die.
- Do you want to create a island where you produce what you use or do you want to live the "real" pirate life where you buy everything from the black market. And the gold? Yes the gold comes from many plunder trips
This many options and different style in gaming (with if chosen highly unorthodox methods) and the change in scene (being "pirate king" not El Comandante) helps greatly for the agony and sarcasm which is one of the main assets that connect all 5 games of the series.