Showing posts with label Xreasons. Show all posts
Showing posts with label Xreasons. Show all posts

5 reasons "Mount and blade" is a good and fun game in spite of many downsides

When we are taught how to write an essay in middle school, we learn that  positive sides and negative sides of an topic are evaluated and afterwards in the end all these explored aspects are brought together into a final symbioses thus creating the conclusion and the main opinion of the author. But in game reviews this system does not work always as sometimes good aspects of the game set such an high standard of game fun that it can not be brought down by any negative aspects. "Mount and blade" is such a game in my opinion. So I wanted to evaluate X reasons "mound and blade" is a good and fun game in spite of many downsides. And I came up with 5 reasons which are as follows.

But firstly lets quickly sum up the downsides of the game which are as follows: very low variety in different quests, no over the top skill tree or leveling system, bad (too much texture based) graphics, lifeless surroundings, shallow economy, no in-story character development.

6 reasons why Anno 2070 (or a the idea of an Anno developed around a scenario set in the future) is no "real" Anno.

-I remember the first thing I always did when playing a new Anno was to take the starting ship, direct it to the nearest enemy ship and look at the cannons firing, ships burning, mast cracking, wood splitting and in the and ships sinking. When I started Anno 2070 I moved on to do the same but I hesitated because this modern ship with its modern weapons had as much as zero charm to me. And I feared that the naval battle was going to be even worse. And it was like I feared. The naval battles in the new future world of Anno are no fun at all. I have to admit, that was a heavy blow for me.