Showing posts with label Home Behind. Show all posts
Showing posts with label Home Behind. Show all posts

Home Behind



Today I have a rather short review of a game called "Home behind" for you. Picking the refuge problem as a topic this game sets itself a nearly impossible task of handling the subject in the right way.

In "home behind" you play a father who lost his daughter while their home was attacked by the rebel armies. Promising himself he would find his daughter who has probably escaped together with his brother, the protagonist begins his journey. On the way he has to steal food, have an eye on his water reserves, fight enemies and therefore upgrade his weapon and armor.

To start from the positive, the game has a good crafting system. It is not phenomenal and does not give the crafting subject really new perspective but its a well carried out, modern crafting system. Extremely rewarding and motivation giving part of the game as the deep desire to get the new kitchen or workbench upgrade keeps the player moving forward. The problem in this is that the crafting system is but the only part that gives the player motivation to continue in the game. And in addition to the crafting system it needs to be added that the skill tree and skill points system is ill fitted for the game.